VG_STATIC void player__drive_pre_update( player_instance *player )
{
struct player_drive *drive = &player->_drive;
drivable_vehicle *vehc = drive->vehicle;
VG_STATIC void player__drive_pre_update( player_instance *player )
{
struct player_drive *drive = &player->_drive;
drivable_vehicle *vehc = drive->vehicle;