static void player__drive_animate(void){}
static void player__drive_pose( void *animator, player_pose *pose ){
static void player__drive_animate(void){}
static void player__drive_pose( void *animator, player_pose *pose ){
skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
v3_copy( localplayer.rb.co, pose->root_co );
skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
v3_copy( localplayer.rb.co, pose->root_co );
player_drive.vehicle = &gzoomer;
player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
}
player_drive.vehicle = &gzoomer;
player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
}