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third person better camera
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_device_walk.h
diff --git
a/player_device_walk.h
b/player_device_walk.h
index 508feef399ffe1e7b39fccc0528adf1642e69391..fbbe895286e756ef6fbb7f9e5a8540e7e1dee182 100644
(file)
--- a/
player_device_walk.h
+++ b/
player_device_walk.h
@@
-5,15
+5,6
@@
#include "skeleton.h"
#include "player_model.h"
#include "skeleton.h"
#include "player_model.h"
-VG_STATIC float
- k_walkspeed = 10.0f,
- k_airspeed = 2.0f,
- k_stopspeed = 4.0f,
- k_walk_accel = 10.0f,
- k_walk_air_accel = 7.0f,
- k_walk_friction = 10.0f,
- k_walk_step_height = 0.2f;
-
struct player_device_walk
{
rb_capsule collider;
struct player_device_walk
{
rb_capsule collider;
@@
-432,6
+423,7
@@
VG_STATIC void player_walk_transport( player_interface *player,
w->state.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
w->state_gate_storage = w->state;
w->state.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
w->state_gate_storage = w->state;
+ player_apply_transport_to_cam( gate->transport );
}
VG_STATIC player_device player_device_walk =
}
VG_STATIC player_device player_device_walk =