/* this is a little yucky but needs to be done so we can use this 'prediction'
* in the pose function. its unfortunate. too bad
/* this is a little yucky but needs to be done so we can use this 'prediction'
* in the pose function. its unfortunate. too bad
*/
VG_STATIC void skate_camera_thirdperson_nextpos( player_interface *player,
struct player_device_skate *s,
*/
VG_STATIC void skate_camera_thirdperson_nextpos( player_interface *player,
struct player_device_skate *s,