-/* FIXME: player_device_common */
-VG_STATIC void player_skate_get_camera( player_interface *player,
- player_attachment *at, camera *cam );
-VG_STATIC void skate_camera_vector_look( camera *cam, v3f v, float C, float k );
-
-VG_STATIC void player_dead_get_camera( player_interface *player,
- player_attachment *at, camera *cam )
+VG_STATIC void player_dead_post_animate( player_interface *player,
+ player_attachment *at )