-#ifndef PLAYER_DEAD_H
-#define PLAYER_DEAD_H
-
-#include "player.h"
-#include "player_api.h"
-
-struct player_dead{
- v3f co_lpf, v_lpf, w_lpf;
-
- struct player_dead_animator{
- struct {
- v3f co;
- v4f q;
- }
- transforms[ 32 ];
- }
- animator;
-}
-static player_dead;
-
-static void player__dead_update (void);
-static void player__dead_post_update (void);
-static void player__dead_animate (void);
-static void player__dead_pose (void *animator, player_pose *pose);
-static void player__dead_post_animate(void);
-static void player__dead_im_gui (void);
-static void player__dead_transition (void);
-
-struct player_subsystem_interface static player_subsystem_dead = {
- .update = player__dead_update,
- .post_update = player__dead_post_update,
- .animate = player__dead_animate,
- .pose = player__dead_pose,
- .post_animate = player__dead_post_animate,
- .im_gui = player__dead_im_gui,
-
- .animator_data = &player_dead.animator,
- .animator_size = sizeof(player_dead.animator),
- .name = "Dead"
-};
-
-#endif /* PLAYER_DEAD_H */