-VG_STATIC void player__dead_post_animate( player_instance *player );
-VG_STATIC void player__dead_im_gui ( player_instance *player );
-VG_STATIC void player__dead_transition ( player_instance *player );
+void player__dead_update (void);
+void player__dead_post_update (void);
+void player__dead_animate (void);
+void player__dead_pose (void *animator, player_pose *pose);
+void player__dead_post_animate(void);
+void player__dead_im_gui (void);
+void player__dead_bind (void);
+void player__dead_transition ( enum player_die_type type );
+void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );