static void player__dead_post_animate(void);
static void player__dead_im_gui (void);
static void player__dead_transition (void);
static void player__dead_post_animate(void);
static void player__dead_im_gui (void);
static void player__dead_transition (void);
struct player_subsystem_interface static player_subsystem_dead = {
.update = player__dead_update,
struct player_subsystem_interface static player_subsystem_dead = {
.update = player__dead_update,
.im_gui = player__dead_im_gui,
.animator_data = &player_dead.animator,
.im_gui = player__dead_im_gui,
.animator_data = &player_dead.animator,