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variable scale menu
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_dead.c
diff --git
a/player_dead.c
b/player_dead.c
index f040adb47c55309f74b83615e2e100b78acccbc6..da23487d2546d4b5dcd086a8dc20870f1ff189e0 100644
(file)
--- a/
player_dead.c
+++ b/
player_dead.c
@@
-14,8
+14,7
@@
VG_STATIC void player__dead_animate ( player_instance *player,
v3_zero( anim->root_co );
q_identity( anim->root_q );
v3_zero( anim->root_co );
q_identity( anim->root_q );
- for( int i=0; i<vg_list_size( anim->pose ); i ++ )
- {
+ for( int i=0; i<vg_list_size( anim->pose ); i ++ ){
v3_zero( anim->pose[i].co );
v3_fill( anim->pose[i].s, 1.0f );
q_identity( anim->pose[i].q );
v3_zero( anim->pose[i].co );
v3_fill( anim->pose[i].s, 1.0f );
q_identity( anim->pose[i].q );