-VG_STATIC void player__dead_transition ( player_instance *player ){
- player->subsystem = k_player_subsystem_dead;
- copy_avatar_pose_to_ragdoll( player->playeravatar, &player->ragdoll,
- player->rb.v );
-
- struct player_avatar *av = player->playeravatar;
- struct ragdoll_part *part = &player->ragdoll.parts[ av->id_hip-1 ];
- struct player_dead *d = &player->_dead;
- v3_copy( part->obj.rb.co, d->co_lpf );
- v3_copy( part->obj.rb.v, d->v_lpf );
- v3_copy( part->obj.rb.w, d->w_lpf );
+static void player__dead_transition(void){
+ localplayer.subsystem = k_player_subsystem_dead;
+ copy_avatar_pose_to_ragdoll( localplayer.playeravatar, &localplayer.ragdoll,
+ localplayer.rb.v );
+
+ struct player_avatar *av = localplayer.playeravatar;
+ struct ragdoll_part *part = &localplayer.ragdoll.parts[ av->id_hip-1 ];
+ v3_copy( part->obj.rb.co, player_dead.co_lpf );
+ v3_copy( part->obj.rb.v, player_dead.v_lpf );
+ v3_copy( part->obj.rb.w, player_dead.w_lpf );