+static void player__dead_animator_exchange( bitpack_ctx *ctx, void *data ){
+ struct player_dead_animator *animator = data;
+
+ for( u32 i=0; i<localplayer.playeravatar->sk.bone_count; i ++ ){
+ bitpack_qv3f( ctx, 24, -1024.0f, 1024.0f, animator->transforms[i].co );
+ bitpack_qquat( ctx, animator->transforms[i].q );
+ }
+}
+