+static float
+ k_cam_spring = 20.0f,
+ k_cam_damp = 6.7f,
+ k_cam_punch = -1.0f,
+ k_cam_shake_strength = 0.0001f,
+ k_cam_shake_trackspeed = 0.2f;
+
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
+
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board
+ *player_get_player_board( struct player_instance *player );
+static struct player_model
+ *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);