+struct player_board *player_get_player_board( struct player_instance *player )
+{
+ struct player_board *board = NULL;
+
+ if( localplayer.board_view_slot ){
+ struct cache_board *cache_view = localplayer.board_view_slot;
+ if( cache_view->state == k_cache_board_state_loaded ){
+ board = &cache_view->board;
+ }
+ }
+
+ return board;
+}
+