- v3_muladds( player->cam_land_punch_v, F, vg.time_frame_delta,
- player->cam_land_punch_v );
- v3_add( player->cam_land_punch, player->cam.pos, player->cam.pos );
-
- /* override camera */
- player->cam.angles[0] =
- vg_alerpf( player->cam.angles[0], player->cam_override_angles[0],
- player->cam_override_strength );
- player->cam.angles[1] =
- vg_lerpf ( player->cam.angles[1], player->cam_override_angles[1],
- player->cam_override_strength );
- v3_lerp( player->cam.pos, player->cam_override_pos,
- player->cam_override_strength, player->cam.pos );
- player->cam.fov = vg_lerpf( player->cam.fov, player->cam_override_fov,
- player->cam_override_strength );
+ v3_muladds( localplayer.cam_land_punch_v, F, vg.time_frame_delta,
+ localplayer.cam_land_punch_v );
+ v3_add( localplayer.cam_land_punch, localplayer.cam.pos,
+ localplayer.cam.pos );
+
+ if( k_cinema >= 0.0001f ){
+ ent_camera *cam = NULL;
+ f32 min_dist = k_cinema;
+
+ world_instance *world = localplayer.viewable_world;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_camera); i++ ){
+ ent_camera *c = mdl_arritm(&world->ent_camera,i);
+
+ f32 dist = v3_dist( c->transform.co, localplayer.rb.co );
+
+ if( dist < min_dist ){
+ min_dist = dist;
+ cam = c;
+ }
+ }
+
+ if( cam ){
+ localplayer.cam.fov = cam->fov;
+ v3_copy( cam->transform.co, localplayer.cam.pos );
+ v3f v0;
+ if( k_cinema_fixed )
+ mdl_transform_vector( &cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
+ else v3_sub( localplayer.rb.co, cam->transform.co, v0 );
+ m3x3_mulv( localplayer.invbasis, v0, v0 );
+ player_vector_angles( localplayer.cam.angles, v0, 1.0f, 0.0f );
+ }
+ }