f32 t; v3f n;
if( spherecast_world( world_current_instance(), tpv_origin, tpv_pos,
0.2f, &t, n ) != -1 ){
v3_lerp( tpv_origin, tpv_pos, t, tpv_pos );
}
f32 t; v3f n;
if( spherecast_world( world_current_instance(), tpv_origin, tpv_pos,
0.2f, &t, n ) != -1 ){
v3_lerp( tpv_origin, tpv_pos, t, tpv_pos );
}