+ return &cache_view->board;
+ }
+ }
+
+ return NULL;
+}
+
+struct player_model *player_get_player_model( struct player_instance *player ){
+ if( localplayer.playermodel_view_slot ){
+ struct cache_playermodel *cache_view = localplayer.playermodel_view_slot;
+ if( cache_view->state == k_cache_board_state_loaded ){
+ return &cache_view->model;