v3_muladds( player->tpv_lpf, camera_follow_dir, 1.8f, tpv_pos );
q_mulv( pq, player->tpv_offset_smooth, tpv_offset );
v3_add( tpv_offset, tpv_pos, tpv_pos );
v3_muladds( tpv_pos, player->cam_velocity_smooth, -0.025f, tpv_pos );
v3_muladds( player->tpv_lpf, camera_follow_dir, 1.8f, tpv_pos );
q_mulv( pq, player->tpv_offset_smooth, tpv_offset );
v3_add( tpv_offset, tpv_pos, tpv_pos );
v3_muladds( tpv_pos, player->cam_velocity_smooth, -0.025f, tpv_pos );