- v3f velocity_local;
- m3x3_mulv( localplayer.invbasis, cc->cam_velocity_smooth, velocity_local );
- player_vector_angles( velocity_angles, velocity_local,
- localplayer.cam_velocity_coefficient_smooth,
- localplayer.cam_velocity_constant_smooth );
+ v3_angles( cc->cam_velocity_smooth, velocity_angles );
+ velocity_angles[1] *= localplayer.cam_velocity_coefficient_smooth;
+ velocity_angles[1] += localplayer.cam_velocity_constant_smooth;