cc->fpv_viewpoint_smooth, fpv_pos );
m3x3_mulv( localplayer.rb.to_world, cc->fpv_offset_smooth, fpv_offset );
v3_add( fpv_offset, fpv_pos, fpv_pos );
cc->fpv_viewpoint_smooth, fpv_pos );
m3x3_mulv( localplayer.rb.to_world, cc->fpv_offset_smooth, fpv_offset );
v3_add( fpv_offset, fpv_pos, fpv_pos );