- if( k_cinema >= 0.0001f ){
- ent_camera *cam = NULL;
- f32 min_dist = k_cinema;
-
- world_instance *world = localplayer.viewable_world;
- for( u32 i=0; i<mdl_arrcount(&world->ent_camera); i++ ){
- ent_camera *c = mdl_arritm(&world->ent_camera,i);
-
- f32 dist = v3_dist( c->transform.co, localplayer.rb.co );
-
- if( dist < min_dist ){
- min_dist = dist;
- cam = c;
- }
- }
-
- if( cam ){
- localplayer.cam.fov = cam->fov;
- v3_copy( cam->transform.co, localplayer.cam.pos );
- v3f v0;
- if( k_cinema_fixed )
- mdl_transform_vector( &cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
- else
- v3_sub( localplayer.rb.co, cam->transform.co, v0 );
-
- v3_angles( v0, localplayer.cam.angles );
- }
- }
-