-struct player_board *player_get_player_board( struct player_instance *player ){
- if( localplayer.board_view_slot ){
- struct cache_board *cache_view = localplayer.board_view_slot;
- if( cache_view->state == k_cache_board_state_loaded ){
- return &cache_view->board;
- }
- }
-
- return NULL;
-}
-
-struct player_model *player_get_player_model( struct player_instance *player ){
- if( localplayer.playermodel_view_slot ){
- struct cache_playermodel *cache_view = localplayer.playermodel_view_slot;
- if( cache_view->state == k_cache_board_state_loaded ){
- return &cache_view->model;
- }
- }
-
- return NULL;
-}
-