-struct player_board *player_get_player_board( struct player_instance *player )
-{
- struct player_board *board = NULL;
-
- if( localplayer.board_view_slot ){
- struct cache_board *cache_view = localplayer.board_view_slot;
- if( cache_view->state == k_cache_board_state_loaded ){
- board = &cache_view->board;
- }
- }
-
- return board;
-}
-