- v2f rnd = {perlin1d( player->cam_trackshake, 1.0f, 4, 20 ),
- perlin1d( player->cam_trackshake, 1.0f, 4, 63 ) };
- v2_muladds( player->cam.angles, rnd, strength, player->cam.angles );
+ v2f rnd = {perlin1d( localplayer.cam_trackshake, 1.0f, 4, 20 ),
+ perlin1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) };
+ v2_muladds( localplayer.cam.angles, rnd, strength, localplayer.cam.angles );