- v3_muladds( player->cam_land_punch_v, F, vg.time_frame_delta,
- player->cam_land_punch_v );
- v3_add( player->cam_land_punch, player->cam.pos, player->cam.pos );
-
- /* override camera */
- player->cam.angles[0] =
- vg_alerpf( player->cam.angles[0], player->cam_override_angles[0],
- player->cam_override_strength );
- player->cam.angles[1] =
- vg_lerpf ( player->cam.angles[1], player->cam_override_angles[1],
- player->cam_override_strength );
- v3_lerp( player->cam.pos, player->cam_override_pos,
- player->cam_override_strength, player->cam.pos );
- player->cam.fov = vg_lerpf( player->cam.fov, player->cam_override_fov,
- player->cam_override_strength );
-
-
- if( cl_cinema >= 0.0001f ){
+ v3_muladds( localplayer.cam_land_punch_v, F, vg.time_frame_delta,
+ localplayer.cam_land_punch_v );
+ v3_add( localplayer.cam_land_punch, localplayer.cam.pos,
+ localplayer.cam.pos );
+
+ if( k_cinema >= 0.0001f ){