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adaptions for vg3.000
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_common.c
diff --git
a/player_common.c
b/player_common.c
index 6ab378d6039d8317ea3cbdc774a7c9bb168f4155..9a03e19134fe2827e98f584716ad59ab25b24a2c 100644
(file)
--- a/
player_common.c
+++ b/
player_common.c
@@
-269,7
+269,7
@@
void player__cam_iterate(void)
void player_look( v3f angles, float speed )
{
void player_look( v3f angles, float speed )
{
- if(
vg_ui.
wants_mouse ) return;
+ if(
g_ui_ctx->
wants_mouse ) return;
angles[2] = 0.0f;
angles[2] = 0.0f;