+struct player_basic_info player_basic_info;
+struct player_subsystem_interface player_subsystem_basic_info =
+{
+ .pose = player__basic_info_pose,
+ .network_animator_exchange = player__basic_info_animator_exchange,
+ .animator_data = &player_basic_info.animator,
+ .animator_size = sizeof(player_basic_info.animator),
+ .name = "Basic Info"
+};
+
+void player__basic_info_animator_exchange(bitpack_ctx *ctx, void *data)
+{