{
audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_vol( &audio_player_extra, 2.0f );
{
audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_vol( &audio_player_extra, 2.0f );
- audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
+
+ if( (fabsf(phys->slip) > 0.75f) )
+ {
+ audio_player_playclip( &audio_player_extra, &audio_lands[rand()%2+3] );
+ }
+ else
+ {
+ audio_player_playclip( &audio_player_extra, &audio_lands[rand()%3] );
+ }