audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_vol( &audio_player_extra, 2.0f );
audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_vol( &audio_player_extra, 2.0f );
audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
/* Spacial info */
v3f ears = { 1.0f,0.0f,0.0f };
v3f delta;
float *cam = player.camera[3],
/* Spacial info */
v3f ears = { 1.0f,0.0f,0.0f };
v3f delta;
float *cam = player.camera[3],
- audio_player_set_position( &audio_player0, player.rb.co );
- audio_player_set_position( &audio_player1, player.rb.co );
- audio_player_set_position( &audio_player2, player.rb.co );
+ audio_player_set_position( &audio_player0, phys->rb.co );
+ audio_player_set_position( &audio_player1, phys->rb.co );
+ audio_player_set_position( &audio_player2, phys->rb.co );
{
audio_player_set_vol( &audio_player0, 0.0f );
audio_player_set_vol( &audio_player1, 0.0f );
{
audio_player_set_vol( &audio_player0, 0.0f );
audio_player_set_vol( &audio_player1, 0.0f );
audio_player_set_vol( &audio_player_extra, 6.0f );
audio_player_playclip( &audio_player_extra,
&audio_footsteps[rand()%4] );
audio_player_set_vol( &audio_player_extra, 6.0f );
audio_player_playclip( &audio_player_extra,
&audio_footsteps[rand()%4] );
- slide = vg_clampf( fabsf(player.slip), 0.0f, 1.0f ),
+ slide = vg_clampf( fabsf(phys->slip), 0.0f, 1.0f ),
vol0 = (1.0f-air)*attn*(1.0f-slide),
vol1 = air *attn,
vol2 = (1.0f-air)*attn*slide;
vol0 = (1.0f-air)*attn*(1.0f-slide),
vol1 = air *attn,
vol2 = (1.0f-air)*attn*slide;