-/*
- * Mechanic events
- * ----------------------------------------------------------------------------
- */
-PLAYER_API void player__spawn ( player_instance *player,
- struct respawn_point *rp );
-PLAYER_API void player__kill ( player_instance *player );
-PLAYER_API void player__pass_gate ( player_instance *player,
- teleport_gate *gate );
-
-/*
- * Utiltiy
- * ----------------------------------------------------------------------------
- */
-PLAYER_API void player__debugtext( int size, const char *fmt, ... );