+struct player_pose{
+ enum player_pose_type {
+ k_player_pose_type_ik, /* regular IK animation */
+ k_player_pose_type_fk_2,
+ }
+ type;
+
+ v3f root_co;
+ v4f root_q;
+
+ mdl_keyframe keyframes[32];
+
+ struct player_board_pose {
+ f32 lean;
+ }
+ board;