-struct player_animation{
- player_pose pose;
- v3f root_co;
- v4f root_q;
-
- enum player_animation_type {
- k_player_animation_type_fk, /* regular FK animation */
- k_player_animation_type_absolute /* decomposition of the final matrices */
+struct player_pose{
+ enum player_pose_type {
+ k_player_pose_type_ik, /* regular IK animation */
+ k_player_pose_type_fk_2,