+enum player_subsystem{
+ k_player_subsystem_walk = 0,
+ k_player_subsystem_skate = 1,
+ k_player_subsystem_dead = 2,
+ k_player_subsystem_drive = 3,
+ k_player_subsystem_basic_info = 4,
+ k_player_subsystem_glide = 5,
+ k_player_subsystem_max,
+ k_player_subsystem_invalid = 255
+};