- pitch = atan2f( -phys->vl[1],
- sqrtf(
- phys->vl[0]*phys->vl[0] + phys->vl[2]*phys->vl[2]
- )) * 0.7f;
+ pitch = atan2f
+ (
+ -phys->vl[1],
+ sqrtf
+ (
+ phys->vl[0]*phys->vl[0] + phys->vl[2]*phys->vl[2]
+ )
+ )
+ * 0.7f + vg_lerpf( 0.30f, 0.90f, player.fgrind );