skeleton_sample_anim( sk, player.mdl.anim_walk, t*walk_norm, apose );
skeleton_sample_anim( sk, player.mdl.anim_run, t*run_norm, bpose );
skeleton_sample_anim( sk, player.mdl.anim_walk, t*walk_norm, apose );
skeleton_sample_anim( sk, player.mdl.anim_run, t*run_norm, bpose );