void(*animate)(void);
void(*pose)( void *animator, player_pose *pose );
void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
void(*animate)(void);
void(*pose)( void *animator, player_pose *pose );
void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,