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add one shots to replay buffer
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
diff --git
a/player.h
b/player.h
index e1b44fe1104a3fc87cb6da6ebc372a7f74833be3..f837cb955cb96b87a033e9879eed80a87d327a8a 100644
(file)
--- a/
player.h
+++ b/
player.h
@@
-117,8
+117,10
@@
struct {
f32 subframe, volume;
v3f location;
}
f32 subframe, volume;
v3f location;
}
- sfx_buffer[4];
- u32 sfx_buffer_count;
+ sfx_buffer[4], /* large timeframe 1/10s; for networking */
+ local_sfx_buffer[2]; /* per framerate 1/30s; for replay */
+ u32 sfx_buffer_count,
+ local_sfx_buffer_count;
/*
* Animation
/*
* Animation
@@
-142,7
+144,8
@@
struct {
* -------------------------------------------------
*/
* -------------------------------------------------
*/
- enum player_subsystem subsystem; /* .. prev */
+ enum player_subsystem subsystem,
+ observing_system;
/*
* Rendering
/*
* Rendering