+ player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
+ player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
+ player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
+ player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
+ player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
+ player.input_jump = vg_create_named_input( "jump", k_input_type_button );
+ player.input_push = vg_create_named_input( "push", k_input_type_button );
+ player.input_walk = vg_create_named_input( "walk", k_input_type_button );
+
+ player.input_walkh = vg_create_named_input( "walk-h",
+ k_input_type_axis );
+ player.input_walkv = vg_create_named_input( "walk-v",
+ k_input_type_axis );
+
+
+ player.input_switch_mode = vg_create_named_input( "switch-mode",
+ k_input_type_button );
+ player.input_reset = vg_create_named_input( "reset", k_input_type_button );
+
+ const char *default_cfg[] =
+ {
+ "bind steer-h gp-ls-h",
+ "bind -steer-h a",
+ "bind +steer-h d",
+
+ "bind steer-v gp-ls-v",
+ "bind -steer-v w",
+ "bind +steer-v s",
+
+ "bind grab gp-rt",
+ "bind +grab shift",
+ "bind grab-h gp-rs-h",
+ "bind grab-v gp-rs-v",
+
+ "bind jump space",
+ "bind jump gp-a",
+
+ "bind push gp-b",
+ "bind push w",
+
+ "bind walk shift",
+ "bind walk gp-ls",
+
+ "bind walk-h gp-ls-h",
+ "bind walk-v -gp-ls-v",
+ "bind +walk-h d",
+ "bind -walk-h a",
+ "bind +walk-v w",
+ "bind -walk-v s",
+
+ "bind reset gp-lb",
+ "bind reset r",
+
+ "bind switch-mode gp-y",
+ "bind switch-mode e",
+ };
+
+ for( int i=0; i<vg_list_size(default_cfg); i++ )
+ vg_execute_console_input(default_cfg[i]);
+
+ rb_init( &player.phys.rb );
+ rb_init( &player.collide_front );
+ rb_init( &player.collide_back );
+
+ vg_var_push( (struct vg_var){
+ .name = "gwalk_speed",
+ .data = &k_walkspeed,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 0
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "air_accelerate",
+ .data = &k_air_accelerate,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 0
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "run_speed",
+ .data = &k_runspeed,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "walk_accel",
+ .data = &k_walk_accel,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "fc",
+ .data = &freecam,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .min=0, .max=1, .clamp=1 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "cl_thirdperson",
+ .data = &cl_thirdperson,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .min=0, .max=1, .clamp=1 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "fcs",
+ .data = &fc_speed,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_limit_scale",
+ .data = &k_ragdoll_limit_scale,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_div",
+ .data = &k_ragdoll_div,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_debug_collider",
+ .data = &k_ragdoll_debug_collider,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_debug_constraints",
+ .data = &k_ragdoll_debug_constraints,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "reset",
+ .function = reset_player,
+ .poll_suggest = reset_player_poll
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "kill",
+ .function = kill_player
+ });
+
+ /* HACK */
+ rb_register_cvar();
+
+ player.rewind_length = 0;
+ player.rewind_buffer =
+ vg_linear_alloc( vg_mem.rtmemory,
+ sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
+
+ player_model_init();
+
+ /* controls */
+