+ /* CAMERA POSITIONING: LAYER 0 */
+ v2_copy( player.angles, main_camera.angles );
+ v3_copy( player.camera_pos, main_camera.pos );
+
+#if 0
+ if( player.rewinding )
+ {
+ if( player.rewind_time <= 0.0f )
+ {
+ double taken = vg.time - player.diag_rewind_start;
+ vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
+ taken, player.diag_rewind_time,
+ player.rewind_total_length );
+
+ player.rewinding = 0;
+ player.rewind_length = 1;
+ player.rewind_total_length = 0.0f;
+ player.rewind_incrementer = 0;
+ world.sky_target_rate = 1.0;
+ }
+ else
+ {
+ world.sky_target_rate = -100.0;
+ assert( player.rewind_length > 0 );
+
+ v2f override_angles;
+ v3f override_pos;
+
+ float budget = vg.time_delta,
+ overall_length = player.rewind_length;
+
+ world_routes_rollback_time( player.rewind_time / overall_length );
+
+ for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
+ {
+ /* Interpolate frames */
+ int i0 = floorf( player.rewind_time ),
+ i1 = VG_MIN( i0+1, player.rewind_length-1 );
+
+ struct rewind_frame *fr = &player.rewind_buffer[i0],
+ *fr1 = &player.rewind_buffer[i1];
+
+ float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
+ subl = vg_fractf( player.rewind_time ) + 0.001f,
+
+ sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
+ speed = sramp*28.0f + 0.5f*player.rewind_time,
+ mod = speed * (budget / dist),
+
+ advl = vg_minf( mod, subl ),
+ advt = (advl / mod) * budget;
+
+ player.dist_accum += speed * advt;
+ player.rewind_time -= advl;
+ budget -= advt;
+ }
+
+ player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
+
+ float current_time = vg.time - player.diag_rewind_start,
+ remaining = player.rewind_predicted_time - current_time;
+
+ if( player.rewind_sound_wait )
+ {
+ if( player.rewind_predicted_time >= 6.5f )
+ {
+ if( remaining <= 6.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[3], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+ else if( player.rewind_predicted_time >= 2.5f )
+ {
+ if( remaining <= 2.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[2], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+ else if( player.rewind_predicted_time >= 1.5f )
+ {
+ if( remaining <= 1.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[1], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+ }
+
+ int i0 = floorf( player.rewind_time ),
+ i1 = VG_MIN( i0+1, player.rewind_length-1 );
+
+ struct rewind_frame *fr = &player.rewind_buffer[i0],
+ *fr1 = &player.rewind_buffer[i1];
+
+ float sub = vg_fractf(player.rewind_time);
+
+ v3_lerp( fr->pos, fr1->pos, sub, override_pos );
+ override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
+ override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
+
+ /* CAMERA POSITIONING: LAYER 1 */
+ float blend = (4.0f-player.rewind_time) * 0.25f,
+ c = vg_clampf( blend, 0.0f, 1.0f );
+
+ main_camera.angles[0] =
+ vg_alerpf(override_angles[0], player.angles[0], c);
+ main_camera.angles[1] =
+ vg_lerpf (override_angles[1], player.angles[1], c);
+ v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
+ }
+ }
+#endif
+
+ camera_update_transform( &main_camera );