- time_to_impact += pstep;
- }
-
- player.iY -= vg_get_axis( "horizontal" ) * k_steer_air * ktimestep;
- {
- float iX = vg_get_axis( "vertical" ) *
- player.reverse * k_steer_air * limiter * ktimestep;
-
- static float siX = 0.0f;
- siX = vg_lerpf( siX, iX, k_steer_air_lerp );
-
- v4f rotate;
- q_axis_angle( rotate, player.rb.right, siX );
- q_mul( rotate, player.rb.q, player.rb.q );
- }
-
- v2f target = {0.0f,0.0f};
- v2_muladds( target, (v2f){ vg_get_axis("h1"), vg_get_axis("v1") },
- player.grab, target );
- v2_lerp( player.board_xy, target, ktimestep*3.0f, player.board_xy );
-}
-
-static void player_init(void)
-{
- rb_init( &player.collide_front );
- rb_init( &player.collide_back );
-}
-
-static void player_walk_physics(void)
-{
- rigidbody *rbf = &player.collide_front,
- *rbb = &player.collide_back;
-
- m3x3_copy( player.rb.to_world, player.collide_front.to_world );
- m3x3_copy( player.rb.to_world, player.collide_back.to_world );
-
- float h0 = 0.3f,
- h1 = 0.9f;
-
- m4x3_mulv( player.rb.to_world, (v3f){0.0f,h0,0.0f}, rbf->co );
- v3_copy( rbf->co, rbf->to_world[3] );
- m4x3_mulv( player.rb.to_world, (v3f){0.0f,h1,0.0f}, rbb->co );
- v3_copy( rbb->co, rbb->to_world[3] );
-
- m4x3_invert_affine( rbf->to_world, rbf->to_local );
- m4x3_invert_affine( rbb->to_world, rbb->to_local );
-
- rb_update_bounds( rbf );
- rb_update_bounds( rbb );
-
- rb_debug( rbf, 0xff0000ff );
- rb_debug( rbb, 0xff0000ff );
-
- rb_ct manifold[64];
- int len = 0;
-
- len += rb_sphere_scene( rbf, &world.rb_geo, manifold+len );
- len += rb_sphere_scene( rbb, &world.rb_geo, manifold+len );
-
- rb_presolve_contacts( manifold, len );
-
- for( int j=0; j<5; j++ )
- {
- for( int i=0; i<len; i++ )