+/*
+ * Free camera movement
+ */
+VG_STATIC void player_mouseview(void)
+{
+ if( ui_want_mouse() )
+ return;
+
+ v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
+ player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
+}
+