-VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
- player__walk_bind,
- player__skate_bind,
- NULL
-};
-
-VG_STATIC
-void (*_player_reset[])( player_instance *player, struct respawn_point *rp ) =
-{
- NULL,
- player__skate_reset,
- NULL
-};
-
-VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) =
-{
- player__walk_pre_update,
- player__skate_pre_update,
- NULL
-};
-
-VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
- player__walk_update,
- player__skate_update,
- NULL
-};
-
-VG_STATIC
-void( *_player_post_update[])( player_instance *player ) =
-{
- player__walk_post_update,
- player__skate_post_update,
- NULL
-};
-
-VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
- player__walk_im_gui,
- player__skate_im_gui,
- NULL
-};
-
-VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
- player__walk_animate,
- player__skate_animate,
- NULL
-};
-
-VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
- player__walk_post_animate,
- player__skate_post_animate,
- NULL
-};
-
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-//#include "player_dead.c"
-
-#endif /* PLAYER_H */
-
-
-#if 0
-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define PLAYER_H
-#ifndef PLAYER_H
-#define PLAYER_H
-
-#define PLAYER_REWIND_FRAMES 60*4
-
-#include "conf.h"
-#include "audio.h"
-#include "common.h"
-#include "world.h"
-#include "skeleton.h"
-#include "bvh.h"
-
-
-/*
- * -----------------------------------------------------------------------------
- * Memory
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC struct gplayer
-{
- rigidbody rb, rb_frame;
- v3f co, angles; /* used as transfer between controllers */
-
- enum player_controller
- {
- k_player_controller_walk,
- k_player_controller_skate,
- k_player_controller_ragdoll,
- k_player_controller_mountain_skate,
- k_player_controller_snowboard,
- k_player_controller_drive
- }
- controller,
- controller_frame;
-
- m4x3f visual_transform,
- inv_visual_transform;
-
- int is_dead, death_tick_allowance, rewinding;
- int rewind_sound_wait;
-
-
- v3f handl_target, handr_target,
- handl, handr;
-
- /* Input */
- struct input_binding *input_js1h,
- *input_js1v,
- *input_js2h,
- *input_js2v,
- *input_jump,
- *input_push,
- *input_walk,
- *input_walkh,
- *input_walkv,
- *input_switch_mode,
- *input_reset,
- *input_grab;
-
- /* Camera */
- float air_time;
- v3f camera_pos, smooth_localcam;
-
- struct rewind_frame
- {
- v3f pos;
- v3f ang;
- }
- *rewind_buffer;
- u32 rewind_incrementer,
- rewind_length;
-
- float rewind_time, rewind_total_length, rewind_predicted_time;
- double diag_rewind_start, diag_rewind_time;
- float dist_accum;
-
- /* animation */
- double jump_time;
- float fslide,
- fdirz, fdirx,
- fstand,
- ffly,
- fpush,
- fairdir,
- fsetup,
- walk_timer,
- fjump,
- fonboard,
- frun,
- fgrind;
-
- v3f board_offset;
- v4f board_rotation;
-
- float walk;
- int step_phase;
- enum mdl_surface_prop surface_prop;
-
- /* player model */
- struct player_model
- {
- glmesh player_meshes[3];
-
- mdl_context meta;
- struct skeleton sk;
- struct skeleton_anim *anim_stand,
- *anim_highg,
- *anim_slide,
- *anim_air,
- *anim_push, *anim_push_reverse,
- *anim_ollie, *anim_ollie_reverse,
- *anim_grabs, *anim_stop,
- *anim_walk, *anim_run, *anim_idle,
- *anim_jump;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_board;
-
- v3f cam_pos;
-
- struct ragdoll_part
- {
- u32 bone_id;
- //v3f offset;
-
- /* Collider transform relative to bone */
- m4x3f collider_mtx,
- inv_collider_mtx;
-
- u32 use_limits;
- v3f limits[2];
-
- rigidbody rb;
- u32 parent;
- u32 colour;
- }
- ragdoll[32];
- u32 ragdoll_count;
-
- rb_constr_pos position_constraints[32];
- u32 position_constraints_count;
-
- rb_constr_swingtwist cone_constraints[32];
- u32 cone_constraints_count;
-
- int shoes[2];
- }
- mdl;
-}
-player__OLD
-
-#if 0
-=
-{
- .collide_front = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f },
- .collide_back = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f }
-}
-#endif
-
-;
-
-/*
- * API
- */
-VG_STATIC float *player_get_pos(void);
-VG_STATIC void player_kill(void);
-VG_STATIC float *player_cam_pos(void);
-VG_STATIC void player_save_frame(void);
-VG_STATIC void player_restore_frame(void);
-VG_STATIC void player_save_rewind_frame(void);
-
-/*
- * Submodules
- */
-VG_STATIC void player_mouseview(void);
-
-#include "player_physics.h"
-#include "player_physics_skate.h"
-#include "player_physics_walk.h"
-#include "player_ragdoll.h"
-#include "player_model.h"
-#include "player_animation.h"
-#include "player_audio.h"
-
-/*
- * player_physics_<INTERFACE>_<SUB-INTERFACE>
- *
- *
- *
- */
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-VG_STATIC int kill_player( int argc, char const *argv[] );
-VG_STATIC int reset_player( int argc, char const *argv[] );
-VG_STATIC void reset_player_poll( int argc, char const *argv[] );
-
-VG_STATIC void player_init(void) /* 1 */
-{
-#if 0
- player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
- player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
- player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
- player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
- player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
- player.input_jump = vg_create_named_input( "jump", k_input_type_button );
- player.input_push = vg_create_named_input( "push", k_input_type_button );
- player.input_walk = vg_create_named_input( "walk", k_input_type_button );
-
- player.input_walkh = vg_create_named_input( "walk-h",
- k_input_type_axis );
- player.input_walkv = vg_create_named_input( "walk-v",
- k_input_type_axis );
-
-
- player.input_switch_mode = vg_create_named_input( "switch-mode",
- k_input_type_button );
- player.input_reset = vg_create_named_input( "reset", k_input_type_button );
-
- const char *default_cfg[] =
- {
- "bind steer-h gp-ls-h",
- "bind -steer-h a",
- "bind +steer-h d",
-
- "bind steer-v gp-ls-v",
- "bind -steer-v w",
- "bind +steer-v s",
-
- "bind grab gp-rt",
- "bind +grab shift",
- "bind grab-h gp-rs-h",
- "bind grab-v gp-rs-v",
-
- "bind jump space",
- "bind jump gp-a",
-
- "bind push gp-b",
- "bind push w",
-
- "bind walk shift",
- "bind walk gp-ls",
-
- "bind walk-h gp-ls-h",
- "bind walk-v -gp-ls-v",
- "bind +walk-h d",
- "bind -walk-h a",
- "bind +walk-v w",
- "bind -walk-v s",
-
- "bind reset gp-lb",
- "bind reset r",
-
- "bind switch-mode gp-y",
- "bind switch-mode e",
- };
-
- for( int i=0; i<vg_list_size(default_cfg); i++ )
- vg_execute_console_input(default_cfg[i]);
-#endif
-
- rb_init( &player.rb );
-
- VG_VAR_F32( k_walkspeed );
- VG_VAR_F32( k_stopspeed );
- VG_VAR_F32( k_airspeed );
- VG_VAR_F32( k_walk_friction );
- VG_VAR_F32( k_walk_air_accel );
- VG_VAR_F32( k_runspeed );
- VG_VAR_F32( k_walk_accel );
-
- VG_VAR_I32( freecam );
- VG_VAR_I32( cl_thirdperson );
- VG_VAR_F32_PERSISTENT( fc_speed );
-
- /* TODO: NOT PERSISTENT */
- VG_VAR_F32( k_ragdoll_limit_scale );
- VG_VAR_I32( k_ragdoll_div );
- VG_VAR_I32( k_ragdoll_debug_collider );
- VG_VAR_I32( k_ragdoll_debug_constraints );
-
- VG_VAR_F32( k_friction_lat );
-
- VG_VAR_F32( k_cog_spring );
- VG_VAR_F32( k_cog_damp );
-
- VG_VAR_F32( k_cog_mass_ratio );
- VG_VAR_F32( k_downforce );
-
- VG_VAR_F32( k_spring_force );
- VG_VAR_F32( k_spring_dampener );
- VG_VAR_F32( k_spring_angular );
-
- VG_VAR_F32( k_mmthrow_scale );
- VG_VAR_F32( k_mmcollect_lat );
- VG_VAR_F32( k_mmcollect_vert );
- VG_VAR_F32( k_mmdecay );
-
- vg_function_push( (struct vg_cmd){
- .name = "reset",
- .function = reset_player,
- .poll_suggest = reset_player_poll
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "kill",
- .function = kill_player
- });
-
- /* HACK */
- rb_register_cvar();
-
- player.rewind_length = 0;
- player.rewind_buffer =
- vg_linear_alloc( vg_mem.rtmemory,
- sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
-
- player_model_init();
-}
-
-VG_STATIC void player_save_rewind_frame(void)
-{
- if( player.rewind_length < PLAYER_REWIND_FRAMES )
- {
- struct rewind_frame *fr =
- &player.rewind_buffer[ player.rewind_length ++ ];
-
- v2_copy( player.angles, fr->ang );
- v3_copy( player.camera_pos, fr->pos );
-
- player.rewind_incrementer = 0;
-
- if( player.rewind_length > 1 )
- {
- player.rewind_total_length +=
- v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
- player.rewind_buffer[player.rewind_length-2].pos );
- }
- }
-}
-
-
-/* disaster */
-VG_STATIC int menu_enabled(void);
-#include "menu.h"
-
-VG_STATIC void player_do_motion(void);
-/*
- * Free camera movement
- */
-VG_STATIC void player_mouseview(void)
-{
- if( menu_enabled() )
- return;
-
- v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
-
- if( vg_input.controller_should_use_trackpad_look )
- {
- static v2f last_input;
- static v2f vel;
- static v2f vel_smooth;
-
- v2f input = { player.input_js2h->axis.value,
- player.input_js2v->axis.value };
-
- if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
- {
- v2_sub( input, last_input, vel );
- v2_muls( vel, 1.0f/vg.time_delta, vel );
- }
- else
- {
- v2_zero( vel );
- }
-
- v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
-
- v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
- v2_copy( input, last_input );
- }
- else
- {
- player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
- player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
- }
-
- player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
-}
-
-/* Deal with input etc */
-VG_STATIC void player_update_pre(void)
-{
-
- {
- v3f ra, rb, rx;
- v3_copy( main_camera.pos, ra );
- v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
-
- float t;
- if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
- {
- m4x3f mtx;
- m3x3_identity( mtx );
- v3_lerp( ra, rb, t, mtx[3] );
-
- debug_sphere( mtx, 0.4f, 0xff00ff00 );
-
- v3f x1;
- v3_muladds( mtx[3], rx, 0.4f, x1 );
- vg_line( mtx[3], x1, 0xffffffff );
- }
- }
-
-#if 0