float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f),
attn = v3_dist( player.rb.co, player.camera[3] )+1.0f;
attn = (1.0f/(attn*attn)) * speed;
static float air = 0.0f;
float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f),
attn = v3_dist( player.rb.co, player.camera[3] )+1.0f;
attn = (1.0f/(attn*attn)) * speed;
static float air = 0.0f;