+
+ player_audio(); /* FUTURE: can probably move this to post()
+ BUT, it uses deltas from fixed step physics,
+ AND this *might* be what we want for realtime
+ audio, anyway. */
+}
+
+static void player_update_post(void)
+{
+ for( int i=0; i<player.land_log_count; i++ )
+ vg_line_cross( player.land_target_log[i],
+ player.land_target_colours[i], 0.25f);