+
+ double revert_delta = vg_time - last_revert;
+ if( (!_air && l2) && (fabsf(player.slip) > 0.5f) && (revert_delta > 0.7) )
+ {
+ audio_player_set_position( &audio_player_extra, player.rb.co );
+ audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+ audio_player_set_vol( &audio_player_extra, 2.0f );
+ audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
+
+ last_revert = vg_time;
+ }