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animation board tweaks
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
diff --git
a/player.h
b/player.h
index ec24b865a130c314a085a9bf1875ed18ce705f47..7484ce94610c1100a030fe03cc4f2c3399fdef5e 100644
(file)
--- a/
player.h
+++ b/
player.h
@@
-41,6
+41,7
@@
struct player_instance{
v3f fpv_offset, /* expressed relative to rigidbody */
tpv_offset,
v3f fpv_offset, /* expressed relative to rigidbody */
tpv_offset,
+ tpv_offset_extra,
fpv_viewpoint, /* expressed relative to neck bone inverse final */
fpv_offset_smooth,
fpv_viewpoint_smooth,
fpv_viewpoint, /* expressed relative to neck bone inverse final */
fpv_offset_smooth,
fpv_viewpoint_smooth,
@@
-81,6
+82,8
@@
struct player_instance{
player_pose holdout_pose;
float holdout_time;
player_pose holdout_pose;
float holdout_time;
+ struct board_pose board_pose;
+
/*
* Rewind
* ----------------------------------------------------
/*
* Rewind
* ----------------------------------------------------