-VG_STATIC
-void (*_player_system_register[])(void) =
-{
- player__walk_register,
- player__skate_register,
- NULL,
- NULL
-};
-
-VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
- player__walk_bind,
- player__skate_bind,
- NULL,
- player__drive_bind
-};
-
-VG_STATIC
-void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
-{
- player__walk_reset,
- player__skate_reset,
- NULL,
- player__drive_reset
-};
-
-VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) =
-{
- player__walk_pre_update,
- player__skate_pre_update,
- NULL,
- player__drive_pre_update
-};
-
-VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
- player__walk_update,
- player__skate_update,
- player__dead_update,
- player__drive_update
-};
-
-VG_STATIC
-void( *_player_post_update[])( player_instance *player ) =
-{
- player__walk_post_update,
- player__skate_post_update,
- NULL,
- player__drive_post_update
-};
-
-VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
- player__walk_im_gui,
- player__skate_im_gui,
- NULL,
- player__drive_im_gui
-};
-
-VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
- player__walk_animate,
- player__skate_animate,
- player__dead_animate,
- player__drive_animate
-};
-
-VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
- player__walk_post_animate,
- player__skate_post_animate,
- player__dead_post_animate,
- player__drive_post_animate
-};
-
-VG_STATIC
-void( *_player_restore[] )( player_instance *player ) =
-{
- player__walk_restore,
- player__skate_restore,
- NULL,
- NULL
-};
-
-PLAYER_API void player__debugtext( int size, const char *fmt, ... );
-PLAYER_API void player__create( player_instance *inst );
-PLAYER_API void player__use_avatar( player_instance *player,
- struct player_avatar *av );
-PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
-PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
-PLAYER_API void player__bind( player_instance *player );
-PLAYER_API void player__pre_update( player_instance *player );
-PLAYER_API void player__update( player_instance *player );
-PLAYER_API void player__post_update( player_instance *player );
-
-PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
-PLAYER_API void player__im_gui( player_instance *player );
-PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
-PLAYER_API void player__kill( player_instance *player );
-
-VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
-VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
-
-#endif /* PLAYER_H */
+void player_init(void);
+void player__debugtext( int size, const char *fmt, ... );
+void player__use_mesh( glmesh *mesh );
+void player__use_model( u16 reg_id );
+
+void player__bind(void);
+void player__pre_update(void);
+void player__update(void);
+void player__post_update(void);
+
+void player__pass_gate( u32 id );
+void player__im_gui(void);
+void player__setpos( v3f pos );
+void player__spawn( ent_spawn *rp );
+void player__clean_refs(void);
+void player__reset(void);
+void player__kill(void);
+void player__begin_holdout( v3f offset );
+
+int localplayer_cmd_respawn( int argc, const char *argv[] );
+void player_apply_transport_to_cam( m4x3f transport );
+
+void player__clear_sfx_buffer(void);
+void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume );
+void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx );
+void net_sfx_play( struct net_sfx *sfx );