-#include "player_animation.h"
-#include "player_audio.h"
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-
-static void player_init(void) /* 1 */
-{
- rb_init( &player.phys.rb );
- rb_init( &player.collide_front );
- rb_init( &player.collide_back );
-
- vg_convar_push( (struct vg_convar){
- .name = "walk_speed",
- .data = &k_walkspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "run_speed",
- .data = &k_runspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "walk_accel",
- .data = &k_walk_accel,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fc",
- .data = &freecam,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fcs",
- .data = &fc_speed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "reset",
- .function = reset_player
- });
-
- /* other systems */
- vg_loader_highwater( player_model_init, player_model_free, NULL );
-}
-
-/* Deal with input etc */
-static void player_update_pre(void)
-{
- struct player_phys *phys = &player.phys;
-
- if( vg_get_button_down( "reset" ) )
- {
- player.is_dead = 0;
- player_restore_frame();
-
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
-
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
-
- world_routes_notify_reset();
- }
-
- if( vg_get_button_down( "switchmode" ) )
- {
- phys->on_board ^= 0x1;
-
- if( phys->on_board )
- {
- v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
- }
- }
+#include "player_common.h"
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_drive.h"
+#include "player_replay.h"
+
+#define PLAYER_REWIND_FRAMES 60*4
+#define RESET_MAX_TIME 45.0
+
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema = 0.0f;
+static i32 k_invert_y = 0;
+
+struct player_instance{
+ /* transform definition */
+ rigidbody rb;
+ v3f angles;
+
+ v4f qbasis;
+ m3x3f basis, invbasis, basis_gate;
+ world_instance *viewable_world;
+
+ /*
+ * Camera management
+ * ---------------------------
+ */
+ camera cam;
+ struct player_cam_controller cam_control;
+ f32 cam_trackshake;
+
+ float cam_velocity_influence,
+ cam_velocity_coefficient,
+ cam_velocity_constant,
+ cam_velocity_coefficient_smooth,
+ cam_velocity_constant_smooth,
+ cam_velocity_influence_smooth;
+
+ v3f cam_land_punch, cam_land_punch_v;
+ ent_gate *gate_waiting;
+
+ int immobile;
+
+ /*
+ * Animation
+ * --------------------------------------------------
+ */
+
+ struct player_avatar *playeravatar;
+ struct player_ragdoll ragdoll;
+ struct player_model fallback_model;
+
+ u16 board_view_slot, playermodel_view_slot;
+
+ player_pose pose;
+ player_pose holdout_pose;
+ float holdout_time;
+
+ /*
+ * Subsystems
+ * -------------------------------------------------
+ */
+
+ enum player_subsystem subsystem; /* .. prev */
+
+ struct player_skate _skate;
+ struct player_walk _walk;
+ struct player_dead _dead;
+ struct player_drive _drive;