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cleanup frame saving
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
diff --git
a/player.h
b/player.h
index 6315e1a219c9dadb4b53cae73bdb73bb293585dd..2ae0485307b8f056e5dd51911c6d2d1ac2e64106 100644
(file)
--- a/
player.h
+++ b/
player.h
@@
-111,8
+111,7
@@
static localplayer;
*/
VG_STATIC
*/
VG_STATIC
-void (*_player_system_register[])(void) =
-{
+void (*_player_system_register[])(void) = {
player__walk_register,
player__skate_register,
NULL,
player__walk_register,
player__skate_register,
NULL,
@@
-120,8
+119,7
@@
void (*_player_system_register[])(void) =
};
VG_STATIC
};
VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
+void (*_player_bind[])( player_instance *player ) = {
player__walk_bind,
player__skate_bind,
NULL,
player__walk_bind,
player__skate_bind,
NULL,
@@
-129,8
+127,7
@@
void (*_player_bind[])( player_instance *player ) =
};
VG_STATIC
};
VG_STATIC
-void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
-{
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = {
player__walk_reset,
player__skate_reset,
NULL,
player__walk_reset,
player__skate_reset,
NULL,
@@
-138,8
+135,7
@@
void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
};
VG_STATIC
};
VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) =
-{
+void (*_player_pre_update[])( player_instance *player ) = {
player__walk_pre_update,
player__skate_pre_update,
NULL,
player__walk_pre_update,
player__skate_pre_update,
NULL,
@@
-147,8
+143,7
@@
void (*_player_pre_update[])( player_instance *player ) =
};
VG_STATIC
};
VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
+void( *_player_update[])( player_instance *player ) = {
player__walk_update,
player__skate_update,
player__dead_update,
player__walk_update,
player__skate_update,
player__dead_update,
@@
-156,8
+151,7
@@
void( *_player_update[])( player_instance *player ) =
};
VG_STATIC
};
VG_STATIC
-void( *_player_post_update[])( player_instance *player ) =
-{
+void( *_player_post_update[])( player_instance *player ) = {
player__walk_post_update,
player__skate_post_update,
NULL,
player__walk_post_update,
player__skate_post_update,
NULL,
@@
-165,8
+159,7
@@
void( *_player_post_update[])( player_instance *player ) =
};
VG_STATIC
};
VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
+void( *_player_im_gui[])( player_instance *player ) = {
player__walk_im_gui,
player__skate_im_gui,
NULL,
player__walk_im_gui,
player__skate_im_gui,
NULL,
@@
-174,8
+167,7
@@
void( *_player_im_gui[])( player_instance *player ) =
};
VG_STATIC
};
VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
+void( *_player_animate[])( player_instance *player, player_animation *dest ) = {
player__walk_animate,
player__skate_animate,
player__dead_animate,
player__walk_animate,
player__skate_animate,
player__dead_animate,
@@
-183,33
+175,13
@@
void( *_player_animate[])( player_instance *player, player_animation *dest ) =
};
VG_STATIC
};
VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
+void( *_player_post_animate[])( player_instance *player ) = {
player__walk_post_animate,
player__skate_post_animate,
player__dead_post_animate,
player__drive_post_animate
};
player__walk_post_animate,
player__skate_post_animate,
player__dead_post_animate,
player__drive_post_animate
};
-VG_STATIC
-void( *_player_store_state[] )( player_instance *player ) =
-{
- NULL,
- NULL,
- NULL,
- NULL
-};
-
-VG_STATIC
-void( *_player_load_state_lerp[] )( player_instance *player,
- void *A, void *B, f32 t ) =
-{
- NULL,
- NULL,
- NULL,
- NULL
-};
-
PLAYER_API void player__debugtext( int size, const char *fmt, ... );
PLAYER_API void player__create( player_instance *inst );
PLAYER_API void player__use_avatar( player_instance *player,
PLAYER_API void player__debugtext( int size, const char *fmt, ... );
PLAYER_API void player__create( player_instance *inst );
PLAYER_API void player__use_avatar( player_instance *player,