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[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.h
diff --git
a/player.h
b/player.h
index b70717eb5076b0fbc8aa3cae33f07f47fe5f29c3..0833e57fc681a8923daf1d417cc7a7017e3e97be 100644
(file)
--- a/
player.h
+++ b/
player.h
@@
-33,7
+33,7
@@
static int walk_grid_iterations = 1;
static struct gplayer
{
/* Physics */
static struct gplayer
{
/* Physics */
- rigidbody rb, collide_front, collide_back;
+ rigidbody rb, collide_front, collide_back
, rb_gate_frame
;
v3f a, v_last, m, bob, vl;
v3f a, v_last, m, bob, vl;
@@
-162,10
+162,7
@@
static void player_start_air(void)
player.in_air = 1;
float pstep = ktimestep*10.0f;
player.in_air = 1;
float pstep = ktimestep*10.0f;
-
- float best_velocity_mod = 0.0f,
- best_velocity_delta = -9999.9f;
-
+ float best_velocity_delta = -9999.9f;
float k_bias = 0.96f;
v3f axis;
float k_bias = 0.96f;
v3f axis;
@@
-228,7
+225,6
@@
static void player_start_air(void)
if( (land_delta < 0.0f) && (land_delta > best_velocity_delta) )
{
best_velocity_delta = land_delta;
if( (land_delta < 0.0f) && (land_delta > best_velocity_delta) )
{
best_velocity_delta = land_delta;
- best_velocity_mod = vmod;
v3_copy( contact.pos, player.land_target );
v3_copy( contact.pos, player.land_target );
@@
-463,12
+459,14
@@
static void player_physics(void)
{
v3_add( manifold[i].n, surface_avg, surface_avg );
{
v3_add( manifold[i].n, surface_avg, surface_avg );
+#if 0
if( manifold[i].element_id <= world.sm_geo_std_oob.vertex_count )
{
player.is_dead = 1;
character_ragdoll_copypose( &player.mdl, player.rb.v );
return;
}
if( manifold[i].element_id <= world.sm_geo_std_oob.vertex_count )
{
player.is_dead = 1;
character_ragdoll_copypose( &player.mdl, player.rb.v );
return;
}
+#endif
}
v3_normalize( surface_avg );
}
v3_normalize( surface_avg );
@@
-600,9
+598,10
@@
static void player_do_motion(void)
/*
* Gate intersection, by tracing a line over the gate planes
*/
/*
* Gate intersection, by tracing a line over the gate planes
*/
- for( int i=0; i<world.gate_count; i++ )
+ for( int i=0; i<world.
routes.
gate_count; i++ )
{
{
- teleport_gate *gate = &world.gates[i];
+ struct route_gate *rg = &world.routes.gates[i];
+ teleport_gate *gate = &rg->gate;
if( gate_intersect( gate, player.rb.co, prevco ) )
{
if( gate_intersect( gate, player.rb.co, prevco ) )
{
@@
-616,7
+615,9
@@
static void player_do_motion(void)
v4f transport_rotation;
m3x3_q( gate->transport, transport_rotation );
q_mul( transport_rotation, player.rb.q, player.rb.q );
v4f transport_rotation;
m3x3_q( gate->transport, transport_rotation );
q_mul( transport_rotation, player.rb.q, player.rb.q );
-
+
+ world_routes_activate_gate( i );
+ player.rb_gate_frame = player.rb;
break;
}
}
break;
}
}
@@
-1011,6
+1012,7
@@
static void player_walkgrid_iter(struct walkgrid *wg, int iter)
pa[0] = wg->region[0][0] + (float)wg->cell_id[0] *k_gridscale;
pa[1] = (wg->region[0][1] + wg->region[1][1]) * 0.5f + k_gridscale;
pa[2] = wg->region[0][2] + (float)wg->cell_id[1] *k_gridscale;
pa[0] = wg->region[0][0] + (float)wg->cell_id[0] *k_gridscale;
pa[1] = (wg->region[0][1] + wg->region[1][1]) * 0.5f + k_gridscale;
pa[2] = wg->region[0][2] + (float)wg->cell_id[1] *k_gridscale;
+#if 0
pb[0] = pa[0];
pb[1] = pa[1];
pb[2] = pa[2] + k_gridscale;
pb[0] = pa[0];
pb[1] = pa[1];
pb[2] = pa[2] + k_gridscale;
@@
-1020,7
+1022,6
@@
static void player_walkgrid_iter(struct walkgrid *wg, int iter)
pd[0] = pa[0] + k_gridscale;
pd[1] = pa[1];
pd[2] = pa[2];
pd[0] = pa[0] + k_gridscale;
pd[1] = pa[1];
pd[2] = pa[2];
-#if 0
/* if you want to draw the current cell */
vg_line( pa, pb, 0xff00ffff );
vg_line( pb, pc, 0xff00ffff );
/* if you want to draw the current cell */
vg_line( pa, pb, 0xff00ffff );
vg_line( pb, pc, 0xff00ffff );
@@
-1980,6
+1981,8
@@
static int reset_player( int argc, char const *argv[] )
rb_update_transform( &player.rb );
m3x3_mulv( player.rb.to_world, (v3f){ 0.0f, 0.0f, -1.2f }, player.rb.v );
rb_update_transform( &player.rb );
m3x3_mulv( player.rb.to_world, (v3f){ 0.0f, 0.0f, -1.2f }, player.rb.v );
+
+ player.rb_gate_frame = player.rb;
return 1;
}
return 1;
}
@@
-1990,7
+1993,15
@@
static void player_update(void)
player.land_target_colours[i], 0.25f);
if( vg_get_axis("grabl")>0.0f)
player.land_target_colours[i], 0.25f);
if( vg_get_axis("grabl")>0.0f)
- reset_player(0,NULL);
+ {
+ player.rb = player.rb_gate_frame;
+ player.is_dead = 0;
+ player.in_air = 1;
+ m3x3_identity( player.vr );
+
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
+ }
if( vg_get_button_down( "switchmode" ) )
{
if( vg_get_button_down( "switchmode" ) )
{