-
- m4x3f mboard;
- v3_copy( player.rb.to_world[0], mboard[0] );
- v3_copy( player.rb.to_world[2], mboard[1] );
- v3_copy( player.rb.to_world[1], mboard[2] );
- m4x3_mulv( player.rb.to_world, (v3f){ 0.0f, 0.3f, 0.0f }, mboard[3] );
-
- debug_capsule( mboard, k_board_length*2.0f, k_board_radius, 0xff0000ff );
-
- boxf region = {{ -k_board_radius, -k_board_length, -k_board_radius },
- { k_board_radius, k_board_length, k_board_radius }};
- m4x3_transform_aabb( mboard, region );